Fwd: Re: [FH] Hopping questions for Andre and Hal, part two
Nan and Sandy Sanders
radiodog77 at pobox.com
Thu Nov 20 01:53:48 CST 2014
>Hi Sandy, can you put this on whatever lists it needs to go to.
>
>
>
>
>Hi Terry, well reminds me a bit of the old days!
>
>Andre is the guy responsible for driving the
>concept so I hope hell chime in and pick up the thread too.
>Ill try to answer some of the questions you
>asked and thanks for letting us tap into your knowledge base on
>DDS.
>
>1. Arudunio clock. Yes, this will most
>certainly be a big problem and, as you say, at anything higher than
>a trivial hop rate drift and loss of synch will
>occur. Last time we though about this we
>assumed two stage synchronization with the
>transmit side (coarse/acquire - lock and
>tracking) and went out of our way to at least
>think about a better oscillator/clock. Those designs
>had the hoping timing totally independent of any
>housekeeping (moving dat around, looking up the next
>frequency,etc.)
>
>2. Artifacts in the audio bandpass yes, we
>experienced those in some of our previous experimenting
>Remember the snare drum? Also, if AM is used
>there are RF artifacts generated by the pulse like
>nature of the hop and that can creature hash in
>the spectrum at the products of the clock and hop frequency.
>We talked about shaping the pulse to avoid those
> dont think we were came to a conclusion on that.
>
>3. Best way to interface the DDS with the
>Ard. OK - need to think about that some more.
>
>4. What band Doesnt the ham rules pretty well
>limit us to 420Mhz? (FCC playing it safe again!)
>I propose we target 10m and get an STA. We
>dont have to do that right now but lets keep it as
>a goal we can go after when we get our feet on the ground with this.
>
>5. Target hope rate? I vote for 10 a second
>to start. We can turn up the rate.
>
>6. Modulation - AM was the target because it is
>easy. It also very tolerant and for starters we need tolerance!
>
>7. Home channel, form of the go signal, ID,
>system compatibility negotiation and others
>arbitrary and ad hoc unless we make a standard (oh no!)
>Some time ago Paul was interested in creating a
>standard handshake or pro signal that told the
>other station about what your system was composed of,
>what kind of hoping/spread you were able to do,
>the form of the go signal, etc The idea was you looked at the other stations
>descriptors to decide if you could talk and if
>so, replied with suggestions on how to proceed,
>the other station accepted or decline based
>on preferences. Possibly a second round of
>negotiations began then until a common set of
>functions supporting communications was arrived at
>or you decided you couldt talk after
>all. Maybe that could be revisited by interested parties.?
>
>8. Code Exchange. Once we agree upon something
>we can all build or buy to program I highly recommend
>we set up a github repository for our
>code. Benefits: share code with anyone who wants to experiment,
>a place for us to share our latest/greatest
>programming feats, a place to document and keep track of
>what we would like others to know about our
>project. A code repository is free or fee depending on the
>features we want.
>
>If your are not familiar with git hub it can be
>found here: https://www.github.com
>
>9. Last tuesday I wanted to talk about how
>successful Makers group is using the simplest
>kind of components to empower kids and
>adults to get involved. What I call the Andre
>FH approach equally relies on simplicity for the same reason. But, we are
>a pretty sophisticated bunch of hams, so whats
>our role? The people who designed the snap together components that make
>up the Arduino ecosystem are pretty
>sophisticated too, but they know success in this
>market is through simplicity. I suggest
>we are in the same boat. Our success depends on
>first doing a decent design (based on our knowledge) but making sure
>our(what I hope) emerging ecosystem is well
>served by simplicity. The widest number of people should be ok with
>trying out this project.
>
>
>
>Terry,
>problem here is that I am nearly full time on
>classes, work and professional organizations, with some time left for sleeping.
>I can devote a couple of hours every so often to
>any ham project but it depends.
>I think a lot of people are in that soup.
>
>If you like we can pick this thread up on next Tuesday nights tech net.
>
>73
>Hal WB3KDU
>
>
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